Sunday, January 13, 2013

X-Wing Kessel Run, or how I won myself a Slave.... One....

Yes!  I am still alive!  Life had caught up to me a little bit over the last months I haven't really painted a whole lot since my last post.  A couple of orders arrived over this time, some more ImagiNation stuff from Front Rank, a godless amount of buildings from Pegasus Hobbies to start fleshing out my planned ImagiNation village and finally my Kickstarter pledge (Bushido) from waaaaaaayyyyyyyyyyy back in February 2012.

Anyway, during that time I have been able to keep myself happy in regards to wargaming with Fantasy Flight Game's X-Wing Miniatures Game products.  A long time ago I purchased the starter box which yielded everything needed to start gaming for up to three players.  Along with all sorts of templates and cards and dice, the box contained two TIE fighters and one X-Wing.  I played a few games with Mike Hoyt and then we kinda left the game off to the side.  He eventually purchased his own box, doubling the number of fighters we had between the two of us.  Along with the box, he got a TIE Advanced (Darth Vader's TIE from A New Hope) and another X-Wing.  Again, I left the game on the wayside after another match.

Back in December while perusing the fine wears of my FLGS the owner Mike (go figure, another one) notified Mike H and I that he had managed to secure a copy of the Kessel Run Tournament Kit and would be running the tournament in the new year.

With that in mind, Mike H and I tested a couple of games before Christmas and while he had yet to decide upon what composition he would use for his 100 point squadron, I was convinced that my 98 point squadron of 2 TIE Advanced and 4 TIE fighters would be a winning combination.  I kept it relatively simple with my fighters in terms of possible abilities and pilot level settling on Storm Squadron pilots for the TIE Advanced and Obsidian Squadron for the TIEs.  My choice of not using the last 2 points to bring my force up to 100 was to prevent a Rebel player from only using 99 points and gaining the initiative (The Imperial player always has initiative if the two players have the same point total).

Why choosing to use the level 2 pilots for each kind of fighter you might ask?  Well a very popular build in the Meta of the Kessel Run has been to run 8 bog standard TIEs, using pure number to overwhelm your opponent.  By choosing to upgrade one level, I would have the advantage in moving second and shooting first, thus having the possibility to reduce my opponents firepower before he could even shoot back.  TIEs are rather brittle, only taking 3 damage before becoming 1980s special effects.

The advantage for the TIE Advanced was its shields.  While 2 shield points is pretty pitiful in comparison to any (now including A-Wing) Rebel fighter, it was advantageous in when facing other Imperial players while giving staying power when facing Rebels.

Anyway, I borrowed / picked up another TIE so that I could field my full squadron and the Friday before the event I played a couple of test matches against Mike H and another local gamer, Greg.  Mike H was running a rather unorthodox Rebel build, with his squadron being comprised of four, yes four, Y-Wings.  I quite like the idea behind this squadron and was fairly confident I could deal with Y-Wings  during the actual tournament.  Y-Wings are tanks, they take a million (3) shield hits and even more (5) hull hits.  Safe to say, you need to pummel each individually with most of your TIEs to take it out.

Thankfully our generous hosts and tournament organizers set up the area before the horde of GW players arrived to take up all the remaining space.

For our rather small non-Games Workshop wargaming community, we had a very impressive showing of 8 competitors for the tournament.  We would have to play three matches of swiss pairings to pile up points and the top two players would get into the Top 2 and play with pre-built lists.  The #1 seed would get the choice of using either the Slave 1 and two TIE Interceptors or the Millennium Falcon and two A-Wings.  None of these products have actually been released yet, as the idea of the Kessel Run tournament was to drum up hype.

Anyway, my first game of the day was against a similar TIE swarm.  I ended up winning a narrow victory (thus only gaining 3 points instead of 5) by blowing up his Darth Vader piloted TIE Advanced after loosing on of my own TIE Advanced.  In the end, choosing cheaper ships gave me a very small 6 point victory.  Rounds were 60 minutes long and for my grindy squadron build, I needed every second possible.

GAH! TIE swarm!



Game two was a full 5 point victory for myself, facing down a second TIE swarm, this time without a Sith Lord leading them.  Instead it was 5 Ace pilots and 1 Level 1 pilot.  In the end, I pulled his fighters into an asteroid field by sandbagging and always evading.  With 3 minutes left I had a narrow victory, but if I could pull of one more point by killing another fighter, I could gain the full five, so elected to play it out.  In the end I lost another TIE Advance to durdle dice rolling, but on the crack-back, I blew away all but his rookie pilot, taking out 34 points in difference of his force and giving me the 5 point victory.   (You need to get a point difference of 33 to get a full victory)

The final match of the swiss rounds was against Mike H.  Equipped with Ion cannons, Mike H and his Y-Wings tabled his first two opponents before facing down my TIE squadron and getting tabled himself.  Our match was mostly irrelevant as we had both accumulated enough points to finish in the Top 2, thus getting the chance to play in the Top 2 and securing a very nice prize.  I was slightly worried throughout the match as another game was going on that would possibly mean that only one of us would move to the Top 2, but in the end, I feared for not as I would finish on top of the group with 13 points and Mike would finish second with 10.

During testing we had both come to the conclusion that we wanted different prizes and if we faced each other down in the final match, we would just Intentionally Draw and then play the match out to get a feel and test the new fighters before any one else in the area.  Safe to say, after five hours of gaming my mind was slightly fried and I did not realllyyyy take the final match all that seriously.  In the end, I found out that the A-Wing can do really special things and you should never run a TIE Interceptor straight at the Millennium Falcon to "test its firepower".

As you can see, I am quite excited with the prize...
So, after six hours of gaming I walked away with my favourite ship in the entire Star Wars universe, Boba Fett's Slave 1.

Thursday, November 22, 2012

ImagiNation: Finished Wine Guard

I've finally gotten around to finishing off the basing on these eight figures.  I had put off getting some more wood filler for way to long.  It took a trip to the local hardware store to buy a wine decanter (fitting reason I guess), I finally picked up a new bottle and got back to work.




Overall, I am happy with how these turned out, considering it was bodged together with the leftovers of other units.

Up next is a small order from Front Rank, finally completing my first of three cavalry regiments, the overall commander stand and some more (and much needed for a flavour standpoint) "Notables" to be used in conjunction with the ruleset Maurice.

Saturday, November 3, 2012

ImagiNation: Secret Project #2

Finally I can reveal the completed model:  "Arch Bishop Ambroise de Chabichou du Poitou".  The newest member of the Grand Duchy of Gourmandie.  This bad-boy "Most Holy" will be used in Maurice for the Cleric national traits.  I plan on adding my own, but that has to be ordered from The Assault Group and can only be had with a certain amount of pounds purchased.  Lucky for me, my entire second army for my ImagiNation project will be sourced from this fine company.

I tried to match the colours used in the different uniforms of the Grand Duchy of Gourmandie when painting this one up.  Dave and I tend to "compete" with each other when it comes to including various narrative elements to our armies and I feel that this one will fit in well.  He may have gained the upper hand with both the carriage that accompanies his Duke into battle and now this Bishop versus my single wine cart.


This model is HUGE!  Most certainly a 30-32mm one.  It has massive "pitchers mound" syndrome going on.  I was going to dremel down the bottom of the figure, but was a bit unsure with my nerves to do so.  Oh well, I guess Dave can just play it off as being a giant of a man.


I had to resort to basing him on a 30mm base vs the usual 25mm... Yea, its that big...

Wednesday, October 31, 2012

ImagiNation: None shall drink wine...

...unless authorized by the Captain of the Wine Guard!

I don't normally show off models that are not 100% finished, but I ran out of woodfiller to do the bases, so I decided why not.

This is a one-off "battalion" for my ImagiNation project.  When I reorganized the structure of my project, I was left with a random assortment of Crusader and Front Rank Hungarian infantry figures.  Five musketeers, one standard bearer, an officer and a drummer... what could I do with this I pondered to myself.  After a bit of math, I came up with three plans:

1.  Order enough figures from Crusader and Front Rank to fill out an entire regiments worth of figures.

2.  Use these figures in conjunction with two spare officer models on their way from Crusader (I only needed the mounted commander) to make a sort of "Honour Guard / Lifeguard" battalion of 10 figures to follow my overall commander around.

3.  Sculpt some sort of icon to convert the standard bearer to a Sergeant styled model and then make a single battalion.

Of course, I chose the cheapest, but possibly most difficult option #3.  Why would it be the most difficult? I'm not a great sculptor and I wanted to have the icon be a bunch of grapes.


As you can see, my sculpting job was half decent, it sort of looks like a bunch of grapes.  I my ImagiNation world, this represents the Icon of Saint Trifon the Pruner, patron saint of winemakers, a perfect patron saint seeing as this is the "Wine Guard", an elite unit raised by the Wine Merchants Guild to supervise and protect the supply and sale of wine to the field armies of the Duchy of Libations.

I quite like the purple and blue.  I was very hesitant about how it would turn out, but like pretty much everything I paint, it somehow managed to pull itself together right at the end.

Sunday, October 28, 2012

Flocktober #6: A few good buildings

Well, October is almost over, which in turn means that Flocktober is almost done.  I still have much to do, but I can now take my time since I have more then enough terrain to game with.  I've had these buildings now for going on three weeks since I got them on special order from my FLGS.  I like them.  They are simple and fantastically cheap.  For about 7$ a building, I'm looking forward to getting the rest of them.  

I'm going to plug another blog at this point because I got most all of the inspiration for these buildings from him.  I highly recommend anybody interested in French and Indian Wars to head over to Jay's Wargaming Madness and check out just what he is doing in regards to terrain.


With a little converting, these buildings work perfectly for both North America and Eastern Europe

Monday, October 22, 2012

Podcast Episode #0

Well, its official!  I finally got around to starting up a PodCast with my best wargaming mates.  Warning: Lots of drunken rambling about the hobby we love.  You can find the episode over on our blog: Trolling for Sixes.

ImagiNation: Secret Project

I know I'm not supposed to be painting any models during Flocktober, but doing only terrain is a little boring sometimes...

I will release full pictures once this model finds it's way to a new home.